![]() ![]() ![]() Modo 701-Modeling Tools-Volume #7-Topology IIn this seventh volume of 12 volumes 3D Instructor Adam Gibson demonstrates how to get started using Modo 701’s powerful Topology tools. ![]() 2 mins., Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner. Table of Contents for Modeling Tools Volume #8Ĭhapter 9- Connect Upper Mouth and Nostril Retopology SectionsĬhapter 11- Connect Mouth and Eye, Chapter 12- Connect Eye and Ear, Chapter 13- Lower Head Creation, Chapter 14- Horn Base Loop Creation, Chapter 15- Back of Head Creation, Chapter 16- Horn Creation, Chapter 17- Neck Creation, Chapter 18- Mirror Head and Final. This series is great for beginner 3D students or if you new to Modo and want to learn your way around Modo quickly. This project based tutorial will guide through the techniques and concepts of retopologizing your own 3D models by demonstrating on a Parasaurolophus Dinosaur. Cleaner meshes means: 1) Less UV Stretching/Errors, Cleaner Texture Maps, Characters that are easier to Rig and Animate (better deformations), and less render errors/artifacts. Retopology is a very powerful method to generate clean and optimized meshes for any piece of 3D software and work pipeline. Modo 701- Modeling Tools- Volume #8- Topology II In this eighth volume of 12 volumes 3D Instructor Adam Gibson demonstrates how to get started using Modo 701’s powerful Topology tools. ![]() Resolution: 1920 x 1080 pixels, Video Format: MP4 Video (.mp4), Level: Beginner. Table of Contents for Volume #9- UV Mapping a Human: Chapter 1- Intro, Chapter 2- UV Orientation in Modo, Chapter 3- Adding an Image to Paint on with a UV Map, Chapter 4- Adding Premade Images to Paint on with a UV Map, Chapter 5- UV Unwrap by Edge Selection, Chapter 6- UV Unwrap by Material/Surface, Chapter 7- Blocking Out Initial UV Islands on Human Model, Chapter 8- UV Seam Edge Selection on Human Model, Chapter 9- UV Unwrap Test and UV Check, Chapter 10- UV Unwrap Tool Settings Fixes, Chapter 11- UV Map Editing and Final. A great tutorial for beginners to start learning how UV Map 3D models for Surfacing and Texturing. Then to finish things off a fully detailed Project Session commences where a Human Female model is UV Unwrapped and the UV Map is edited using Modo’s powerful UV Editing Tools. This course starts off familiarizing the student with UV mapping basics/concepts and the Modo User Interface (UI). MODO 701 Modeling Tools-Volume #9- UV Mapping a Human In this ninth volume of 12 volumes 3D Instructor Adam Gibson demonstrates how to get started using Modo 701’s UV Mapping tools. ![]()
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